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Yet even if Crysis 3's action doesn't usually burn with the intensity of the ceph's home galaxy, it's still good, in part because the series continues to hew its own path with regard to level design and structural openness. Crysis 3 is neither a pure linear shooter in the way popularized by Call of Duty, nor an open-world romp like Far Cry 3. Instead, its levels are sometimes large but always manageable, giving you freedom to put as much room between you and your foes as you like. The nanosuit encourages further experimentation, once again allowing you to activate the aforementioned cloak mode (which renders you invisible) and armor mode (which lets you soak up more damage). And once again, you can leap a good distance should you wish to reach higher ground in a hurry.
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Crysis 3's multiplayer modes don't encourage such exploitation, however, and are an improvement over Crysis 2's. The returning Crash Site mode provides plenty of entertainment, and is essentially a king-of-the-hill mode with a moving hill. Teams must capture and retain pods that are airdropped in, which keeps players moving around the map. Pods typically drop in open spaces, reducing the possibility of players finding hidey-holes to camp from--and allowing pingers to get in on the action. Indeed, a team lucky enough to nab a mech is sure to put it to good use, gunning down and stomping on their unlucky victims.
Crysis 3, which comes out today on PC, Xbox 360 and PS3, is the third (well, technically fourth) in a series of first-person action games that mix stealthy sneaking with huge explosions, all draped across lush, exquisitely rendered environments. The result has historically been something a bit smarter and more open-ended than, say, Call of Duty or Medal of Honor.
But every time Crysis games get away from that core routine, things become significantly less enjoyable. The back-half of the first game, which was set on a south pacific island, featured giant flying squid-enemies that were a tenth as fun to fight as the overmatched but numerous North Korean soldiers from the opening chapters. The second game, which took place in an under-attack New York City, featured aliens that were more humanoid and a lot more fun to fight, but still not quite as enjoyable as the PMC soldiers of the opening and closing acts.
Suppose an idiot makes a PacMan game and displays/advertises it as PacMan, then it is doubtful anyone would buy it or crack it. If he is honest, nothing would happen, it would be like selling hot dogs for $20 each, no buyers.